/0.77
General Source Changes
----------------------
Fix to allow a driver to have MSM6295s and plain ADPCM voices coexist
(required for gcpinbal). [R.Belmont]
src/sound/adpcm.c
Full Sound / Music in Grand Cross [R.Belmont]
src/drivers/gcpinbal.c
Improved Bishi Bashi colours [Angelo Salese]
src/drivers/bishi.c
src/palette.c
src/palette.h
Fixed ckongs sprites [Pierpaolo Prazzoli]
Updated Double Dragon Driver [Bryan McPhail]
- Correct video & interrupt timing derived from Xain schematics
and confirmed on real DD board.
- Corrected interrupt handling, epecially to MCU (but one
semi-hack remains).
- TStrike now boots but sprites don't appear (I had them working
at one point, can't remember what broke them again).
- Dangerous Dungeons fixed.
- World version of Double Dragon added (actually same roms as
the bootleg, but confirmed from real board)
- Removed stereo audio flag (still on Toffy - does it have it?)
src/drivers/ddragon.c
Various ST-V improvements [Angelo Salese]
src/drivers/stv.c
Twin16/TMNT fixes [Curt Coder]
drivers/twin16.c
- Fixed cuebrick NVRAM handler
- Added watchdog reset
drivers/tmnt.c
- Fixed mia/mia2 inputs/dips
- Fixed visible area in cuebrckj/mia/mia2
- Changed cuebrckj to "Cue Brick (World version D)", since text
is in English)
TMS32031 Fixes [Aaron Giles]
many fixes to the TMS32031 core; Offroad Challenge is almost playable as a
result, minus the fact that the clipping plane seems to like clipping out
the cars during the race. But the terrain problems are fixed at least.
Memory Annoyance Fix [Aaron Giles]
Unmapped memory accesses always reported the raw byte address, not the
CPU-level address. This is annoying for chips like the TMS34010 or the
TMS32031, so now the effecitve offset is logged instead, taking into account
the address shift.
Some Input Port Corrections [Robin Merrill, fixed by Bryan McPhail]
OSD Fix [Aaron Giles]
This is a minor fix to enable the OSD for non-debug builds regardless of
the -debug flag
Misc Fixes [Nathan Woods]
src/usrintrf.c:
- Adds a handful of comments to uifontdata[]
- Changes character 14 to a solid circle; previously this
character was blank and unused
- Miscellaneous changes within #ifdef MESS
Various Atari Improvements
* CAGE works
* motion object checksums work for growth games
* sprite/playfield priorities work for growth games
* no more 6502 speedups
drivers/atarig1.c:
* added support for the MO command register -- MO checksums now work
* added missing SHA1 values and marked some ROMs as NO_DUMP
* removed 6502 speedups
drivers/atarig42.c:
vidhrdw/atarig42.c:
* added support for the MO command register -- MO checksums now work
* added SLOOP emulation for Guardians of the Hood, which is fully playable
* added missing SHA1 values
* removed 6502 speedups
* documented color MUXing
* removed old orientation code
* added MO/playfield priorities
drivers/atarigt.c:
vidhrdw/atarigt.c:
* added support for the MO command register -- MO checksums now work
* hooked up CAGE audio
* added missing SHA1 values
* documented the overly complicated color MUXing
* added MO/playfield priorities
drivers/atarigx2.c:
* added support for the MO command register -- MO checksums now work
* added missing SHA1 values
* added another Road Riot's Revenge variant
* some input port tweaks
* removed 6502 speedups
machine/asic65.c:
* improved logic for Road Riot 4WD -- almost playable
* added support for Guardians of the Hood
machine/atarigen.c:
* fixed bad handling of EEPROM data in 32-bit mode
sndhrdw/cage.c:
* fixed frequency computation -- it now works ok!
* added speedup mechanism
* fixed positioning of the 4 voices
vidhrdw/atarirle.c:
* implemented the MO command register and checksumming
Improved Z80 DAA emulation allowing removal of look-up table [Sean Young / Stefano]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Seattle Hardware [Aaron Giles]
Mace - The Dark Age
Blitz '99
CarnEvil
Wayne Gretzky's 3D Hockey
src/drivers/seattle.c
src/vidhrdw/voodoo.c
+many others
Dangerous Dungeons [Bryan McPhail]
src/drivers/ddragon.c
Goal '92 (bootleg of Seibu Cup Soccer) [Pierpaolo Prazzoli]
src/drivers/goal92.c
src/vidhrdw/goal92.c
T-Mek (prototype) [Aaron Giles]
bad sound
Guardians of the Hood [Aaron Giles]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Double Dragon (World) [Bryan McPhail]
The Simpsons (2 player, alt) [R.Belmont]
Martial Champion [EAA] [R.Belmont]
New Non-Working games / clones supported
----------------------------------------
Namco System 12 [smf]
(sets include tekken3, soulclbr, ehrgeiz, mdhorse, fgtlayer,
pacapp, sws99, tekkentt, mrdrillr, aquarush, golgo13)
src/drivers/namcos12.c
Godzilla [Pierpaolo Prazzoli]
Bonk's Adventure [Pierpaolo Prazzoli]
Seibu Cup Soccer [Pierpaolo Prazzoli]
protection issues
src/drivers/leigonna.c
SF Rush [Aaron Giles]
California Speed [Aaron Giles]
src/drivers/seattle.c
Sports Fishing 2 (stv) [ANY]
incomplete dump / no way to support CD and MPEG decoder
src/drivers/stv.c
src/machine/stvcd.c
0.76u2
General Source Changes
----------------------
Rewrote rf5c68 sound core [Olivier Galibert]
src/sound/rf5c68.c
src/sound/rf5c68.h
Misc Changes [Nathan Woods]
src/fileio.c:
- Integrates some MESS specific fileio functionality (within
#ifdef MESS)
src/sndintrf.c:
- Removing the update procedure in a MESS specific sound core
Some Hyperstone Fixes / Improvements [Mooglyguy, Pierpaolo Prazzoli]
src/cpu/e132xs/32xsdasm.c
src/cpu/e132xs/e132xs.c
src/cpu/e132xs/e132xs.h
src/drivers/vamphalf.c
Fixed SCSP crash with -nosound [R.Belmont]
src/sound/scsp.c
Attempted to fix some hangs in the Soul Edge clones [smf]
src/machine/psx.c
Added new function: activecpu_eat_cycles(cycles), needed for idle skipping in
certain situations [Aaron Giles]
src/cpuexec.c
src/cpuexec.h
Midway V-Unit Update [Aaron Giles]
* WarGods sound is 100% now
* added some pre-initialization of the WarGods NVRAM
* added speedup handlers for all games (it makes a little difference)
* revamped the DCS2 handling to support stereo output
* fixed a number of synchronization issues in the DCS2 handling
* implemented a few missing features in the Midway I/O ASIC
src/sound/dcs.c
src/sound/dcs.h
src/drivers/midvunit.c
src/machine/midwayic.c
src/machine/midwayic.h
Cpu Fixes / Tweaks [Aaron Giles]
ADSP2100:
* fixed loading of 0 counters so they don't execute infinitely
* fixed initial state of the SSTAT register
MIPS3 (R4000/R5000):
* fixed timer handling so we don't set a timer too far in advance
* changed timer handling so that the default Compare value doesn't trigger
timers
* fixed cycle chomping to make sure we don't go over an interrupt boundary
* added correct cycle times for MULT/DIV instructions
* fixed display of the Count reigster in the debugger
MIPS3DRC:
* same fixes as above, plus:
* fixed FP rounding glitches
* now actually respecting the global FP rounding mode
R3000:
* fixed instruction timings for MULT/DIV
X86DRC:
* added better support for tweaking the FP rounding modes
src/cpu/adsp2100/2100ops.c
src/cpu/adsp2100/adsp2100.c
src/cpu/mips/mips3.c
src/cpu/mips/mips3drc.c
src/cpu/mips/r3000.c
src/x86drc.c
src/x86drc.h
MagMax sound improvements (Emulated some op.amps and RC filter circuits giving
more exact results) [Jarek Burczynski]
src/drivers/magmax.c
Fixes to the ymdeltat module. Generally - even more flags work correctly now. These changes are
necessary for the msx sound emulation (Y8950) and were tested in nlmsx emulator by Frits
Hilderink. [Jarek Burczynski]
Look at the top of each *.c file for a detailed list of changes.
src/sound/fm.c
src/sound/fm.h
src/sound/fmopl.c
src/sound/fmopl.h
src/sound/ymdeltat.c
src/sound/ymdeltat.h
Improved Sound in Cabal / Dead Angle by adding ADPCM sounds [R.Belmont, Jarek Burczynski]
src/drivers/cabal.c
src/drivers/deadang.c
src/sndhrdw/seibu.c
src/sndhrdw/seibu.h
Added OKI6295 sounds in Grand Cross [R.Belmont]
src/drivers/gcpinbal.c
Asterock Dipswitches [Pierpaolo Prazzoli]
src/drivers/asteroid.c
Fixed Aspect Ratio calculationbug on some rotated games
(galspnbl for example) [S殁astien Volpe]
src/common.c
src/windows/wind3d.c
src/windows/winddraw.c
src/windows/window.c
Added Sample SUpport rto Armor Attack and Sundance [Tim Cottrill]
src/drivers/cinemat.c
src/sndhrdw/sinemat.c
src/includes/cinemat.h
Decoded BG graphics in Thunder Ceptor II but BG's still aren't hooked up yet,
improved existing graphics a bit
[David Haywood, BUT]
src/drivers/tceptor.c
src/vidhrdw/tceptor.c
Fixed Dragon Unit Dipswitches [I耖go Luja]
src/drivers/seta.c
Some twin16.c / tmnt.c cleanups, fg layer converted to tilemaps [Curt Coder]
Some input fixes [HowardC]
atetris.c
neogeo.c
+others
Fixed Xain'd Sleena hang? [David Haywood]
src/drivers/xain.c
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Several ST-V games are probably now playable, however be warned many are very very
slow, this is not a bug, sound is still poor or non-existant in most titles, these
haven't been tested for long so could easily fail at later levels. Games which
were marked as working in previous updates are also improved (shienryu etc.)
[David Haywood, Angelo Salese, Olivier Galibert]
Puyo Puyo Sun - some priority glitches, otherwise looks good
Mausuke Ojama the World - mostly ok
Ejihon Tantei Jimusyo - missing alpha effect on lens
Virtua Fighter Kids - bad sprite colours, missing ground effects
Columns 97 - miscoloured sprites, background not correctly scaled
Cotton 2 - missing ground in places
Cotton Boomerang - missing ground in places
Die Hard Arcade / Dynamite Deka - missing floors / ceilings
there might be others too, a few can certainly be watched. this driver still
needs a lot of work, I don't expect it to be completed soon due to the
incredible complexity of this hardware.
Sega Dual Space Attack / Head On Dual board [Stefan Jokisch]
src/drivers/vicdual.c
New Non-Working games / clones supported
----------------------------------------
Quiz Panicuru Fantasy [David Haywood]
haven't found any time for this in the last 6 months so included it anyway
so it doesn't get lost, if anybody wants to finish it they're welcome
src/drivers/quizpani.c
0.76u1
General Source Changes
----------------------
Ported ElSemi's SCSP Core, this gives preliminary sound in the ST-V games, however at
the moment most of them play static, Shienryu is mostly correct [R.Belmont]
src/sound/scsp.c
src/sound/scsp.h
src/sound/scsplfo.c
src/drivers/stv.c
More ST-V Improvements, fixing various graphical issues (Shienryu Sprite Colours) and
general other bits and pieces. More games are 'watchable' now, for example Cotton 2,
Cotton Boomerang, Puyo Puyo Sun, Columns 97 however they lack controls [David Haywood]
src/drivers/stv.c
src/vidhrdw/stvvdp1.c
src/vidhrdw/stvvdp2.c
Some Atari improvements with the new sets (old speed hacks removed that aren't really
needed anymore, both screens being displayed in Cyberball) [Aaron Giles]
src/ -various, too many to list
Misc Changes [Nathan Woods]
src/sndintrf.c:
- Removed wave_sh_stop() call from the MESS specific WAVE sound
interface (it is extraneous now)
src/x86drc.c:
src/x86drc.h:
- Added a few macros for other miscellaneous X86 opcodes
- Added a drc_dasm() call, a debug call that uses MAME's I386
disassembler to disassemble DRC'd code
(didn't compile, commented out until fixed)
src/mame.h:
src/windows/config.c:
- Added 'GAMENOUN' and 'GAMESNOUN' macros; defined to be the
human readable text for the words 'game' and 'games' respectively (this
is so MESS can use the nouns 'system' and 'systems')
v60 Improvements (LDTASK, STTASK, ABSF and some missing \n.) [Olivier Galibert]
src/cpu/v60/*
Added Sound and Improved Background emulation in HeliFire [Jarek Burczynski]
src/drivers/8080bw.c
src/sndhrdw/8080bw.c
src/vidhrdw/8080bw.c
Misc Windows OSD updates and D3D fixes [Leon van Rooij]
makefile:
windows\windows.mak:
Added CFLAGSOSDEPEND variable. It is used when compiling osd code only
(e.g. DirectX needs -Wno-strict-aliasing).
COMPILESYSTEM_CYGWIN determines if nasm or nasmw is used (the cygwin
version of nasm is called nasm)
windows\fileio.c:
Quick fix for some #defines in that don't work with win32api 2.4
windows\snprintf.c:
Changed a variable name that conflicts with a gcc built-in
windows\blit.c:
windows\wind3d.c:
Fixed a bug that affected stv games when flipping/rotating the image
windows\wind3d.c:
windows\window.c:
windows\window.h:
window size/prescale/rgb-auto effect can now change when the image size is
changed by the game driver
SegaPCM fixes [Olivier Galibert]
Fixes the pitch (the 15800Hz value was wrong, it should have been the
main 4Mhz clock divived by 256) and also makes the code ultra-paranoid
when it comes to out-of-range accesses in the sample roms. Power
Drift's sound code sometimes puts semirandom values for the first
handful of keyons on song transitions.
src/sound/segapcm.c
Added Proper Inits to term2la1 [Brian Troha]
Merged Zaxxon and Congo drivesr [CUrt Coder]
Reversed harddisk.c back to 0.73 status
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Baku Baku Animal [David Haywood]
still a few gfx glitches and no sound
src/drivers/stv.c
src/vidhrdw/stvvdp1.c
src/vidhrdw/stvvdp2.c
Tekken [smf]
Tekken 2 [smf]
Soul Edge [smf]
(Soul Edge Ver II. doesn't work)
Xevious 3D/G (XV31/VER.A) [smf]
Prime Goal EX (PG1/VER.A) [smf]
none of the above 5 have sound
src/drivers/namcos11.c
+ various PSX support files
Super Speed Race [Stefan Jokisch]
no sound
src/drivers/sspeedr.c
src/vidhrdw/sspeedr.c
Cosmo [Jarek Burczynski]
no sound
src/drivers/8080bw.c
src/vidhrdw/8080bw.c
Thunder Ceptor II [BUT]
missing backgrounds
src/drivers/tceptor.c
src/vidhrdw/tceptor.c
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
100 Atari clones [Aaron Giles]
* 2 new Road Runner variants
* 8 new Road Blasters variants
* 2 new Paperboy variants
* 5 new 720' variants
* 6 new Super Sprint variants
* 7 new Championship Sprint variants
* 7 new APB variants
* 2 new Blasteroids sets
* 1 new Cyberball set
* 3 new 2-player Cyberball 2072 sets
* 1 new Tournament Cyberball 2072 set
* 3 new Skull & Crossbones sets
* 3 new Toobin' sets
* 6 new Vindicators sets
* 4 new Xybots sets
* 10 new Hard Drivin' versions
* 3 new Hard Drivin' Compact versions
* 9 new STUN Runner versions
* 9 new Race Drivin' versions
* 7 new Race Drivin' Compact versions
* 2 new Steel Talons versions
Superior Soliders (US) (parent of psoldier) [Chris Hardy]
src/drivers/m92.c
Asterock (Sidam bootleg of asteroid) [Pierpaolo Prazzoli]
src/drivers/asteroid.c
Sky Raiders (bootleg of uniwars) [Pierpaolo Prazzoli]
src/drivers/galaxian.c
0.76
It appears no new timer system related bugs were found with 0.75u1 so *hopefully* this
release will be better than the last, 0.75 ended up not being not too great due to the
problems with the YM2151 sound etc.
General Source Changes
----------------------
Various ST-V and SH-2 improvements, shienryu is improved as are many other games but
no more are really playable yet (although I have changed Shienryu to IMPERFECT_GFX
instead of NOT_WORKING as it seems ok, just the sprites are black)
[David Haywood, Olivier Galibert, sthief, Angelo Salese]
src/drivers/stv.c
src/vidhrdw/stvvdp1.c
src/vidhrdw/stvvdp2.c
src/cpu/sh2/sh2.c
Added Insector sound rom loading [Fabrice Frances]
src/drivers/gottlieb.c
Changed Jumping Cross default dipswitches
Fixed invalid dipswitch in Big Event Golf
Readded a bit of code that was removed from blockage driver when it was converted to
use tilemap (blasto needed it)
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
VS. Super Xevious [Pierpaolo Prazzoli]
VS. Freedom Force [Pierpaolo Prazzoli]
src/drivers/vsnes.c
src/machine/vsnes.c
Bishi Bashi Championship Mini Game Senshuken [R. Belmont]
some gfx problems
src/drivers/bishi.c
src/vidhrdw/bishi.c
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Street Fighter II CE bootlegs (sf2yyc, sf2koryu, sf2m4 - sf2m7) [Barry Harris]
src/drivers/cps1.c
src/vidhrdw/cps1.c
A couple of Gauntlet, Gauntlet 2 and Vindicators Pt 2 clones [Aaron Giles]
src/drivers/gauntlet.c
Q*Bert (early test) [Peter Rittwage]
Mad Planets (UK Taitel license) [Tom McClintock]
src/drivers/gottlieb.c
0.75u1
Please TEST this release, I had hoped 0.75 would be the end of the timer related bugs
for good but it wasn't so if this tests out as ok then I'll probably release 0.76
within a fairly short period of time, if sound has vanished on any games, or anything
that booted in .75 no longer boots let us know, the sooner the better.
General Source Changes
----------------------
Attempted to fix remaining timer system related bugs [Aaron Giles]
src/timer.c
Cleaned up SH-2 core a bit and added a possible kludge for Sol Divide's
Music [Olivier Galibert]
src/cpu/sh2/sh2.c
Sound in Mogura Desse [Jarek Burczynski]
src/drivers/mogura.c
Fixed default.cfg saving [BUT]
Dips in dbz and lethalj drivers [El Condor]
Fixed Speedup for r3000 version of Area 51 / Max. Force Duo [Aaron Giles]
src/drivers/cojag.c
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Gorkans [Tomasz Slanina]
correct gfx roms are now loaded
src/drivers/pacman.c
New Non-Working games / clones supported
----------------------------------------
TryOut [Pierpaolo Prazzoli]
src/drivers/tryout.c
0.75
General Source Changes
----------------------
TESTDRIVERS still enabled (see note for 0.74u2)
Fixed bug in the time accounting for the V60 which was causing Outrunners to run
with flickering sprites and slow music [Aaron Giles]
src/cpu/v60/v60.c
Fixed another V60 bug introduced in 0.74u2 which broke the v70 games (and further
broke Outrunners) [Kobat, Olivier Galibert]
src/cpu/v60/v60.c
Fixed some bugs introduced with the timer system changes a while back [Aaron Giles]
Hopeful |